Monday 14 May 2012

Paper Design: Level 3, Room 6


From playing this level on paper, it feels that that room will provide some players with a challenge due to it being part of a small group of rooms that will follow a set theme. The theme for these rooms is clockwork machinery inside a Victorian room. This level has quite a 'tight' feel and an even flow to the movement, however I find that some of the level feels kind of clustered, I'm going to edit some parts of the level slightly and upload that soon. This level as it is needs to be exactly 30 units x 30 units.
Also this was done by Sam.

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