Thursday 23 February 2012

Story!

Hello, this will be my post about the story and that kind of thing. I should have the sketch up stuff done over the weekend when I've moved in and junk. Alright lets get to it!

Like I've mentioned in many other posts I want to clearly show the differences between the social classes, I'm still not sure why this is what I've picked, but it has felt right since day one. The city is split up into three different sections and this will come across within the aesthetics of each section, the atmosphere and how the NPC's will act with each other. The lower down the social class the are is there will be much less security on the streets, but there will be security within some of the buildings, in the same kind of spectrum the highest class section will have maximum security and won't allow any of the slaves into this section, this is due to the technology that is available to the whole city becomes more and more advanced going up the social ladder.

As explained in my first few posts I think it would be a great idea to include some form of focal point within the whole city, I think the Upper District would be perfect for this. This is due to the fact the Upper district is the main source of management for the whole city, and has the most advanced technology known, so the idea of a looming tower viewable from the every point of city. This could create a good sense of power and fear of what the upper class is capable of.

Any way, back to the role of the player within the story. The player is slave, but a deeply respected slave, and is welcomed by quite a few of the cities civilians. You are investigating a murder that has recently occurred within the middle district to one of the slaves, which happens every so often, but this time something seemed wrong. The victim was brutally murdered in the middle district, so the player starts the investigation here. This will begin by the player given a certain NPC to gain information from, however the only information given is the NPC's name. the player will then have to search for the NPC which will be located within a crowd. After gaining the information the player will be then given the next objective which is to locate another NPC for interrogation. While searching for both of these NPC's the player is free to search the level for new items and talk to other NPC's about what is going on within the games city. When the NPC is found, a chase sequence will begin, this will involve the player following the NPC to a location, and then infiltrating the building the NPC has taken refuge in. The player will have the option to go into the building head on, and this will cause a stir with the guards protecting the NPC, and will cause a scene. The player will be able to handle this situation with different methods, instead of taking a head on approach the player would search the near by area and locate a hidden passage into the building. A cut-scene will then take place, this will show the player integrating the NPC, and this will then lead the player into the Slums.

While in the Slums the player will be able to search the given area much like the previous section. (The player will not have full access to each district at this point, only a small section will be available from each district) The player will start this section outside a warehouse that holds more information upon the victim - this was where he worked - they player will have to eanter the warehouse. Upon entering the warehouse the player will have to navigate around the facilty to find the target, the sub-objectives for the part of the level will be to free the slaves that are in captive, and being forced to maintain the levels of energy needed to keep the Upper District running. If the player realeses the slaves, this will have impacts later on the in the game, and chnage how the people will react to the player, and the final appearance of the Upper District. If the player releases the salves this will create a distraction and give the player a better chance of not being caught. The player will need to acces the top floor of the building, and find the owners office, inside the office the player will need to interrogate the owner to find out more infomation about the death.


Also, I moved into my flat guys! I've been off becasue I couldn't afford the feee's for the past two weeks, but I'll be back on Monday :D


Ben, I'll have all the work ready for Monday, I'm super sorry I haven't handed in anything up to now, I'll see you on Monday!

1 comment:

  1. Well this is good news Phil, we were all wondering what had happened to you and started to fear the worst mate.

    Look forward to seeing you back! Good job pal.

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