Monday 21 May 2012

Room Seven, Level 3.

From playing this room out on paper, I feel that there is quite a large amount of empty space in the level that could be used to further push the players limits. This is because after this room the player will only have two more rooms to tackle, so this should provide a large challenge to the player, this might be the use of more bouncing materials for the player to navigate the room, and possible the use of the players abilities more.
Here is the original room.
Also this room needs to be 26 X 26 units.

No comments:

Post a Comment