My first post is going to be quite short, I'm just trying to blast through some ideas for the game mechanics so I can move onto working on my game outside of FutureWorks. I'm basically trying to nail these down, and I'm rather stuck on the whole 'upgrade/power up'. Currently I've got: device that allows player to grab the side of platforms, a device that will allow the player to have longer jumping power/sustain longer falls and the main power up of rotation. Also I'm pretty happy with the story that Gina and Jonny have come up with, it sounds like it could be interesting!
Also this looks awesome!
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